We feel this new campaign has a brilliantly broad appeal, while maintaining the mischievousness that JUST EAT is already known for”

London, 18 September, 2014: th JUST EAT, the UK’s leading online takeaway delivery service, is embarking on a refreshed and invigorated brand journey. The new brand direction is being launched this Thursday 18thSeptember with the premiere of a new TV campaign, part of a £5 million spend and supported by PR, marketing, social and digital execution.

The new campaign, titled “mini fist pump”  looks to celebrate the small victories in life, encapsulating the feeling you get when you order a takeaway through to that glorious moment when you hear the ‘knock-knock’ on the door letting you know the takeaway delivery driver has arrived.

A sneak preview of the Advertisers, Media Agencies and Publishers who have registered to attend ad:tech London 2014

Who's coming to ad:tech London 2014

At 4 weeks out from ad:tech London 2014 we're giving you a sneak preview of the Advertisers, Media Agencies and Publishers who have registered to attend this year's event. 

Not secured your place yet? click on this REGISTER NOW button 

Interested in exhibiting, sponsoring or speaking at this year's event? It's not too late. Email jamesdb@dmgevents.com or call 0203 772 6053 for details

Pizza brand DiGiorno found themselves on the receiving end of Twitter fury this week

Brand Blunders

Pizza brand DiGiorno found themselves on the receiving end of Twitter fury this week, after accidentally Tweeting a light-hearted jest to promote their brand on two extremely serious, not appropriate, hashtags: #WhyIStayed and #WhyILeft. DiGiorno seem to have misunderstood their purpose and Tweeted:

https://twitter.com/neetzan/status/509334496735293441/photo/1

DiGiorno’s social media manager has kept surprisingly calm and refreshingly apologetic, they’ve clearly been educated on how not to apologize on Twitter. They immediately deleted the Tweet and posted two heartfelt apologies, as well as personally responding to individual outraged Tweets from incensed users demanding an explanation.

We heard from many of you, and we know we disappointed you. We understand, and we apologize to everyone for this mistake.

Research : More women now play video games than men / IAB UK

7 in 10 Britons have played some form of video game in last 6 months; more people 45+ playing than kids/teens

Apps most popular format; smartphones most popular device; consoles account for most time

Trivia/word/puzzles are favourite genre – driven by older women


London, 17 September 2014: Driven by 25-44 year old women downloading free puzzle and trivia game apps, there are now more women playing video games than men, according to a new report from the Internet Advertising Bureau UK (IAB) on the British game-playing audience.

The “Gaming Revolution” study, carried out by independent research agency Populus, reveals that females account for over half (52%) of people who’ve played some form of video game¹ in the last six months, compared to 49% three years ago. The gamer audience has now hit 33.5 million Britons – 69% of the population.

Not just child’s play…
The study also reveals there are now more people over 44 years old playing games (27% of gamer population) than children and teenagers (22%). Over half (56%) of people aged 45-54 have played a video game in the last six months, as have 44% of 55-64 year olds and even a third (32%) of 65-74s.
 

Video game audience by age



Free mobile apps driving the change
The growth in women and older gamers has been driven by free games, primarily mobile apps. Six in ten (61%) games acquired in the last six months were free. Apps are now the most popular video game format (played by 55% of the online population) followed by online games (48%) then disc-based games (40%). Over one in four (27%) people played all three formats – rising to 70% of 8-12 year olds.

Consequently, smartphones are now the most popular device for playing games, cited by 54% of respondents – a quarter of whom play on their phone every day. Then follow computers (51%), consoles (45%) and tablets (44%). The average gamer plays on three different devices.

“The internet and mobile devices have changed the gaming landscape forever,” says Steve Chester, Director of Data & Industry Programmes at the Internet Advertising Bureau. “They’ve brought down the barriers to entry, making gaming far more accessible and opened it up to a whole new audience. In the past you needed to go out and buy an expensive console and the discs on top to get a decent experience, now you can just download a free app.”

Trivia/word/puzzles are favourite genre – driven by older women
One third of respondents, overall, cite trivia/word/puzzles as their favourite game genre – compared to over half (56%) of women at least 45 years old and half of women aged 25-44. Action/adventure/shooter games are the next favourite, cited by 18% of all respondents, rising to 45% of 16-24 year old males and 26% of men 25-44.
 

Favourite video game genre


Time’s up
The average gamer aged 16+ spends around 11 hours gaming a week, compared to 20 hours for 8-15 year olds. 6-8pm is the most popular game-playing time.

The average Briton spends six hours per week playing games, just over 11% of their 52 hours of media consumption a week – the same share accounted for by social media and slightly less than listening to music (14%).

Looking at share of game-playing time by device², consoles account for 30% of time followed by computers (24%), smartphones (21%) and tablets (18%). Looking at share of time by format², online accounts for almost half (47%) of game time followed by apps (23%) and disc-based games (22%).

In-game advertising
Two-thirds (67%) of game-players are aware that advertising appears within some games (in-game advertising). Six in ten (61%) are happy to see ads in games if it makes them free, while a quarter (24%) think it makes games more realistic and immersive. The number of ads acceptable in a free game (1.7 every 30 minutes) is twice as high as in paid games (0.8).

Chester concludes: “Getting in-game advertising right is a very delicate skill. In-game ads can enhance the experience by adding realism or extra content – as long as they’re not interruptive and irrelevant. If they are, it can have the opposite effect and stop people playing.”
              


Methodology:
4,058 GB individuals aged 8-74 were surveyed online between 19-29 June 2014, supported by 30-minute face-to-face interviews with 22 gamers and four industry experts.

¹For the purposes of data in this news release, playing video games in arcades was not included.
²Both online and disc-based games can be played on consoles and computers so, for example, console time does not equal disc-based time.

For more information:
Alex Burmaster, Meteor PR: 020 3544 3570, alex@meteorpublicrelations.com
Harriet Gale, IAB UK: 0207 050 6957, harriet@iabuk.net 

About the Internet Advertising Bureau
The Internet Advertising Bureau (IAB) is the UK trade association for digital advertising, representing most of the UK’s leading brands, media owners and agencies. Given the rapidly evolving nature of the digital landscape, the IAB works to ensure that marketers can maximise the potential of digital media and mobile devices, helping members engage their customers and build great brands. 

By disseminating knowledge and fostering dialogue through research, policy guidance, training and events, the IAB aims to be every marketer’s authoritative and objective source for best practices in internet advertising. To access the IAB’s current research, policy briefings, training opportunities and events schedule, please visit www.iabuk.net.

 

Taking place at Apps World Europe 12 November, Gaming World is a standalone conference track that focusses on some of the hottest issues to face the gaming world

There is little doubt that with the dominance of mobile, gaming is an exciting industry to be in at the moment and the Gaming World track at Apps World Europe will bring some of the most exciting innovations and innovators together under one roof at London’s ExCel.

Taking place at Apps World Europe 12 November, Gaming World is a standalone conference track that focusses on some of the hottest issues to face the gaming world today with some of the highest profile names. The track will include keynote presentations from Peter Molyneux, OBE, founder and creative director of 22Cans, a man celebrated as being one of the world’s most innovative game designers with a games title history that spans four decades;  Patrick O’Luanaigh, CEO of nDreams, the VR developer and publisher that launched its Your Perfect Beach relaxation experience following Samsung’s Gear VR unveiling earlier this month; and Chris Southall, CTO of SEGA Europe.

But Gaming World is as much as hearing about how to get to be a big player as meeting the big players themselves, with a huge push within the track on how to get the investment to turn ideas into a reality with keynotes presentations on both investment (Bill Liao, European venture partner of SOSVentures and Bobby Voicu, co-founder and CEO of Mavenhut Games) and UK game developer funding (Dr Richard Wilson, CEO of TIGA)

The Gaming World track will also see the repeat of Pocket Gamer’s Big Indie Pitch. Attendees within the Big Indie Pitch will have the chance to pitch their games to a selection of mobile app journalists who will then confer and decide on the winning game.

Start-up gaming developers can also be part of the Indie Games Zone – a gaming focussed area of the Start-up village where indie or solo games developers can demonstrate their games and gaming strategies for free to Apps World visitors taking complementary bar table stands to showcase their work. Both the Big Indie Pitch and the Indie Games Zone were first introduced at Apps World Europe last year.

If you haven’t yet booked your pass for Gaming World then click here. If you want to take a complementary space within the Indie Game Village then click here to apply for a place